Mobile is harder than the web because the failure modes are louder, and desktop is harder than mobile because users expect software to feel native. We optimize for ship-and-recover-fast: TestFlight on Day 1, an OTA path, real-device testing on every PR, code signing wired before the binaries leave CI, and a crash dashboard that’s already useful before you have a single user. We’ve shipped React Native apps for retail and logistics, Flutter apps for content-heavy products, native Swift / Kotlin for fintech where the platform demanded it, and Electron clients that act as the desktop face of Laravel back-offices.

Stack & defaults

Cross-platform
React Native + Expo
Cross-platform
Flutter
Native
Swift / Kotlin
Desktop
Electron
Language
TypeScript / Dart
CI / Deploy
EAS Build + Submit
Observability
Sentry / Datadog
Backend
Firebase / Supabase

What you receive

iOS + Android binaries on Day 1
TestFlight + Play internal track set up before any feature work begins. Real devices, not simulators.
Native module strategy
We pick what's worth a native module (camera, biometrics, BLE, payments) and what can stay JS or Dart.
Cross-platform desktop with Electron
Single codebase across macOS, Windows, Linux. Auto-update, code signing on both platforms, native bridges where the OS demands them.
Offline-first data layer
Optimistic UI, queue-and-replay sync, conflict resolution. Standard, not bespoke.
App Store + Play submission
We handle review, screenshots, ASO copy, and the inevitable rejections — including Apple's surprise ones.
Crash + analytics dashboard
Sentry for crashes, your choice of analytics. Wired by week one. The same dashboard for desktop, mobile, and web.

Timeline

Wk 1–2
Discovery
Brief, ADR, native module audit, prototype on real devices.
Wk 3–7
Foundation
Auth, navigation shell, design system, sync layer.
Wk 8–12
Build
Feature delivery, weekly TestFlight builds, parallel desktop track if engaged.
Wk 13–14
Submission
Store review, ASO, launch readiness, code signing for desktop targets.

FAQ

React Native, Flutter, or native?
RN + Expo by default. Flutter when the product is graphics-heavy, animation-driven, or needs identical pixels on both platforms. Native when you need deep system integrations, App Store category constraints (e.g. health, finance), or have an existing native team to extend.
Electron for desktop — really?
Yes — for the kind of desktop apps that match a web team's pace: internal tools, secure data clients, kiosk / POS shells, admin consoles. We've shipped Electron apps with auto-update, code signing on macOS and Windows, and native bridges for hardware. When the spec needs sub-100MB binaries or kernel-level access, we'll say so and recommend native.
Do you handle App Store + Play submissions?
Yes — including responses to review-team feedback. ASO copy and screenshots are part of the deliverable. For desktop, we handle Apple notarization, Microsoft Store submission, and the auto-update infrastructure.
What about updates after launch?
OTA updates via Expo for JS-only mobile changes, full binary releases for native. Electron apps update via electron-updater on a channel you control. Each path is wired into CI before launch, not after.